Hi, I have an fbx file (authored) using Maya, which is using two textures, table-cloth-2.jpg and table-cloth-3.jpg. Just say, now the files in this folder
E:\Data\3D Models\Watercolor\fruits-uvs\scenes - JPG\ - table-cloth-2.jpg - table-cloth-3.jpg - simple.fbx With both textures are linked to the materials in the simple.fbx. Just say, I create another variant of simple.fbx with different texture format, I will be using png format instead of jpeg format for table-cloth-3.jpg, but I do not modify link to table-cloth-2.jpg. So, now we have the second folder : E:\Data\3D Models\Watercolor\fruits-uvs\scenes - PNG\ - table-cloth-2.jpg - table-cloth-3.png - simple.fbx I then rename or remove the "E:\Data\3D Models\Watercolor\fruits-uvs\scenes - JPG\" folder to simulate opening it in other PC. When I loadethe "E:\Data\3D Models\Watercolor\fruits-uvs\scenes - PNG\simple.fbx" into my osg application, the application is unable to load "table-cloth-2.jpg" even though the texture is located in the same folder as the simple.fbx. I then do some checking. Inside the ReaderWriterJPEG.cpp, I put breakpoint at : Code: virtual ReadResult readImage(const std::string& file, const osgDB::ReaderWriter::Options* options) const I see that it makes three attempts to load the texture, with the value of file parameter : 1st try : E:\Data\3D Models\Watercolor\fruits-uvs\scenes - PNG\E:/Data/3D Models/Watercolor/fruits-uvs/scenes - JPG/table-cloth-2.jpg 2nd try: E:/Data/3D Models/Watercolor/fruits-uvs/scenes - JPG/table-cloth-2.jpg 3rd try: E:\Data\3D Models\Watercolor\fruits-uvs\scenes - PNG\..\scenes - JPG\table-cloth-2.jpg After that it gives up, and it doesn't try to check in the "scenes - PNG" folder. I attach and also upload the scene file to dropbox, in case you want to try it : https://www.dropbox.com/s/vnm4mji0jxes4g3/scenes%20-%20PNG.rar?dl=0 Extra information: - Compiler : VC++ 2013 SP5 - Debug x64 - OSG version 3.5.6 (osg148-*.dll, /osgPlugins-3.5.6) - FBX SDK 2017.0.1 (possibly) - The plugins are copied to the correct folders (osgdb_jpegd.dll, osgdb_pngd.dll, and osgdb_fbxd.dll are in "osgPlugins-3.5.6" foder, and libpng16d.dll is in my application root folder). Thanks. ... Thank you! Cheers, Eon ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72464#72464 Attachments: http://forum.openscenegraph.org//files/scenes__png_387.rar _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

