Hi Robert, Thanks for your answer, Sorry I rushed into it directly without giving more context :
I'm trying to select and deselect nodes on screen, like in my previous post by applying a specific material to a node, and deselect it by erasing this specific material. My UI architecture is as such that, the view containing OSG nodes has to communicate directly with a tree of items ( where those items are representing infos about nodes in the view ) In fact, I've implemented a class that is storing a set of nodes coming from both the view and the tree ( an item does have the corresponding node pointer attached to it). There is no deletion of items or nodes whatsoever in any part of my program. I will try to take a look at the type of pointer i'm using through the program first. As for the call stack, unfortunately MSVC gives me an exception that I cannot understand. I've tried to compile my application in debug x64 mode but couldn't make it work, so I'm a bit short in terms of error reporting ... but i'll try to come up with a debug version Again, thanks for all your work Robert ! Paul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72481#72481 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

