Hi Robert,

Thanks for your answer,
Sorry I rushed into it directly without giving more context :

I'm trying to select and deselect nodes on screen, like in my previous post
by applying a specific material to a node, and deselect it by erasing this 
specific material.

My UI architecture is as such that, the view containing OSG nodes has to 
communicate directly with a tree of items ( where those items are representing 
infos about nodes in the view )

In fact, I've implemented a class that is storing a set of nodes coming from 
both the view and the tree ( an item does have the corresponding node pointer 
attached to it).

There is no deletion of items or nodes whatsoever in any part of my program.

I will try to take a look at the type of pointer i'm using through the program 
first.

As for the call stack, unfortunately MSVC gives me an exception that I cannot 
understand. I've tried to compile my application in debug x64 mode but couldn't 
make it work, so I'm a bit short in terms of error reporting ... but i'll try 
to come up with a debug version

Again, thanks for all your work Robert !

Paul

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http://forum.openscenegraph.org/viewtopic.php?p=72481#72481





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