Hi. Depends on how you build for Android. Here's how to build OpenSceneGraph application with Android Studio: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid
On 19 December 2017 at 22:31, Brett Haines <[email protected]> wrote: > Hi all, > > I'm in the middle of building OSG for Android, but I'm having an issue when > actually linking the library to another appilication. If fails to link due > to an "undefined reference to 'graphicswindow_X11'". I tracked down why X11 > is being used to the GraphicsWindow header file: > > > Code: > > #define USE_GRAPICSWINDOW_IMPLEMENTATION(ext) \ > extern "C" void +t(void); \ > static osgViewer::GraphicsWindowFunctionProxy > graphicswindowproxy_##ext(graphicswindow_##ext); > > #if defined(_WIN32) > #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Win32) > #elif defined(__APPLE__) > #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Carbon) > #else > #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(X11) > #endif > > > > > Since X11 doesn't exist on Android, it seems like there isn't an option there > that Android can use. Is there something here that I am missing? > > Thank you, > Brett > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72610#72610 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

