Hi.
Depends on how you build for Android.
Here's how to build OpenSceneGraph application with Android Studio:
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid


On 19 December 2017 at 22:31, Brett Haines <[email protected]> wrote:
> Hi all,
>
> I'm in the middle of building OSG for Android, but I'm having an issue when 
> actually linking the library to another appilication.  If fails to link due 
> to an "undefined reference to 'graphicswindow_X11'".  I tracked down why X11 
> is being used to the GraphicsWindow header file:
>
>
> Code:
>
> #define USE_GRAPICSWINDOW_IMPLEMENTATION(ext) \
>  extern "C" void +t(void); \
>  static osgViewer::GraphicsWindowFunctionProxy 
> graphicswindowproxy_##ext(graphicswindow_##ext);
>
> #if defined(_WIN32)
>  #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Win32)
> #elif defined(__APPLE__)
>  #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Carbon)
> #else
>  #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(X11)
> #endif
>
>
>
>
> Since X11 doesn't exist on Android, it seems like there isn't an option there 
> that Android can use.  Is there something here that I am missing?
>
> Thank you,
> Brett
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72610#72610
>
>
>
>
>
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