Hi Lex I'm afraid the community knowledge around this feature began to fade with time... Personnaly I avoid using old parts of osg (osgFX and osgParticle for ex) because a lot of techniques used in its features have evolved in a way that new hardware are not fitted anymore to them.
Perhaps asking the original contributor of OutLine directly could be your best bet https://github.com/uhertlein Cheers lex wrote: > Hi, > > I've had a look at my code and I've come up with this updated method of > adding the outline, which works for a certain part of my robot, in this case > the drawable of the UpperArm, however I'm still experiencing the same issue > of flickering on and off when I try and use it. > > Any help would be appreciated :D > > > Code: > findNodeVisitor upperArm("UpperArmRotator"); > wholeModel->accept(upperArm); > > osgFX::Outline* upperArmOutline = new osgFX::Outline(); > upperArmOutline->setWidth(100); //in an attempt to see it better > upperArmOutline->setColor(osg::Vec4(1, 1, 0, 1)); > > osg::Node* upperArmDrawable = upperArm.getFirst()->asGroup()->getChild(1); > > upperArmOutline->addChild(upperArmDrawable); > upperArm.getFirst()->asGroup()->replaceChild(upperArm.getFirst()->asGroup()->getChild(1), > upperArmOutline); > > > > > > Thank you! > > Cheers, > Lex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72760#72760 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

