On 1 February 2018 at 20:46, Julien Valentin <julienvalenti...@gmail.com> wrote:
> The bufferobject is null because of the design used for 
> unRefImageDataAfterApply feature
> Texture owns textureobjects in order to deref bufferdata
> What I propose/ask to Robert is to release only data of the Image data 
> keeping the chain Texture->BufferData(Image)->BufferObject(a new 
> classTextureObject)->GraphicObject intact

Umm.... lets change something that's been working fine for well over a
decade to fix an issue recently introduce by an ill-considered

I will need to look deeper into the issue and decide what is best to
do.  I don't have the time to do this right away.  Might have time
next week.

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