Hi All, It's finally happened folks, finally tagged the OpenSceneGraph-3.6.0 stable release. Without doubt our best release ever, better features, so many feature improvements and bug fixes. It's a beast, I'm really chuffed with it :-)
Official news page for the release: http://www.openscenegraph.org/index.php/community/press-releases/223-openscenegraph-3-6-0-release Github tag: https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.0 My best attempt at summarising the main changes is: * OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads * osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 support * Added VertexArrayObject support, enable full OpenGL Core Profile support under OSX. * Added OpenCASCADE plugin * Added STEP (.stp) plugin * Improvements to FBX and COLLADA loaders * Improvements to gles plugin to provide better Sketchfab support * Added osgemscripten example * Improvements to osgAnimation * NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals * ShapeDrawable rewritten as an osg::Geometry to improve performance and flexibility * Added osg::MultiDrawArrays support * Added osgdeferred example that illustrates how to implement deferred rendering * Added MultiDrawIndirect support * Moved glDispatchCompute control out of osg::Program into a dedicated osg::DispatchCompute class to improve control of compute shaders * KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons * osgQt has been moved out to it's own dedicated osgQt github repository * CMake build support for iOS bitcode builds * CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code! * Support for Codedoc automated documentation * Support for Travis automated build system There is just so much more in there as well, but I don't think you all want me full including details of the thousands of commits between 3.4 and 3.6, that;s what the ChangeLog is for :-) Huge thanks to the many contributors to new features, help with debugging and bug/build fixes, and round after round of testing. Have fun with our newly minted beast :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

