I have a camera in the scene that I made. It has geometry attached to it to 
represent it.  I also have a shader attached to some geometry in a scene where 
it uses the camera's view/projection matrix.  I've set up a callback (event 
driven) that when I move the camera with keyboard keys, it redraws the object 
correctly, but the shader on the geometry doesn't update from the 
view/projection matrix change.  What am I missing? I've been at this for 9hrs 
and can't find any example that implements that I'm trying to do.



Marlin Rowley
Software Engineer, Staff
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)

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