Hi Robert,

I was able to test on the Intel machine a few minutes ago.  It indeed did work 
with your updated shader.  It also crashed as expected when I backed out your 
pragma change.  So your change works.  All good from this side.

I'll pass along word if I run into any problems in the new release candidate.

Thanks,

 - Dan


-----Original Message-----
From: Daniel Emminizer, Code 5773 
Sent: Thursday, April 26, 2018 6:11 AM
To: OpenSceneGraph Users
Subject: RE: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

Hi Robert,

Sorry, was already out for the day yesterday by the time this was sent.  It 
looks like you already took care of it.

I will be rebuilding the 3.6.1 RC then I'll coordinate with my colleague who 
has the Intel machine when he's in for testing confirmation.  Will report back 
in a few hours when he's in.

 - Dan
 

-----Original Message-----
From: osg-users [mailto:[email protected]] On Behalf 
Of Robert Osfield
Sent: Wednesday, April 25, 2018 2:55 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

Hi Dan,

Could you get teh text.frag working on your machines and then a PR for
OpenSceneGraph-Data for it.  I can then run osg2cpp on it to update
the OSG version.

Thanks,
Robert

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