Hi Robert, I was able to test on the Intel machine a few minutes ago. It indeed did work with your updated shader. It also crashed as expected when I backed out your pragma change. So your change works. All good from this side.
I'll pass along word if I run into any problems in the new release candidate. Thanks, - Dan -----Original Message----- From: Daniel Emminizer, Code 5773 Sent: Thursday, April 26, 2018 6:11 AM To: OpenSceneGraph Users Subject: RE: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1 Hi Robert, Sorry, was already out for the day yesterday by the time this was sent. It looks like you already took care of it. I will be rebuilding the 3.6.1 RC then I'll coordinate with my colleague who has the Intel machine when he's in for testing confirmation. Will report back in a few hours when he's in. - Dan -----Original Message----- From: osg-users [mailto:[email protected]] On Behalf Of Robert Osfield Sent: Wednesday, April 25, 2018 2:55 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1 Hi Dan, Could you get teh text.frag working on your machines and then a PR for OpenSceneGraph-Data for it. I can then run osg2cpp on it to update the OSG version. Thanks, Robert _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

