Hi All,

I am working on reverse engineering a mesh format. I've managed to
successfully get the mesh to draw and texture. I'm now working on
visualizing the walkable data that is against the mesh. I think I've
dissected the section of the format that stores that information and it
looks like such:

[image: image.png]

The actual mesh itself is made out of vertex and indexs. However, this
section for each walkable triangle seems to not share any vertices.

My question is, what is the best way to visualize this data in OSG? I'd
like to be able to toggle them on and off when the entire map is rendered
to view the flags. Solid colored triangles would be preferable.

Thanks, Sam
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to