Hi, I've been building OSG 3.6.1 with no problems on VS 2017
I have prebuilt dependencies that I keep, and the instructions I follow are this: in CMake Press Configure Select Visual Studio 15 2017 Win64, press Finish Change CMAKE_INSTALL_PREFIX to D:/Development/TrueReality/Ext (This is where my Ext folder is, you need to point your path to yours, or leave it as default.) Turn off OSG_USE_FLOAT_BOUNDINGBOX and OSG_USE_FLOAT_BOUNDINGSPHERE In WIN32 turn on WIN32_USE_MP Press Configure, Press Generate. Open The Visual Studio Solution that is generated in VS. Go to BUILD>Batch Build, select ALL_BUILD Debug and Release, and click Build Go to BUILD>Batch Build, click Deselect All, select INSTALL Debug and Release, and click Build This is minimal instructions, assuming all the dependencies are in PATH, cmake will find them. I am about to post a prebuilt OSG in VS2017, I can send a link when it's ready if needed... ... Thank you! Cheers, Maxim ------------------------ Thank you, --Maxim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74122#74122 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org