Hi Robert,

I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and g++ 
4.4 without problems since Wednesday.  Success all around so far.

- Dan



From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf 
Of Robert Osfield
Sent: Wednesday, June 20, 2018 9:09 AM
To: OpenSceneGraph Users
Subject: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

Hi All,

Since the 3.6.1 stable release went out there have a several bugs picked up and 
fixed, so I've begun the process of getting a 3.6.2 maintenance release out to 
wrap these improvements up. There is always a chance that these fixes have 
introduced regressions, or simply that there are still bugs left to uncover so 
further community testing of required.  As it hasn't been long since 3.6.1 I'm 
optimistic that it won't take much to get 3.6.2 ready to go out, I'm hoping to 
tag the 3.6.2 before the end of next week as I'll be heading off for 10 days 
holiday right after :-)

First step towards 3.6.2 is our first release candidate:

  https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.2-rc1

Please test across as many build combinations and end user applications as you 
can.  Could you report success or failures here on this thread so we have an 
idea of how well things are converging towards the final 3.6.2.

Thanks for you help testing,
Robert.

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