I'm facing memory consumption increase If I remove and create new nodes every 
frame. I don't have it if I use pools but this issue is nagging me anyway. 
Memory consumption increases gradually and does't stop although visually a  
scene looks ok and no lags. I have found this interesting post - 
OpenSceneGraph memory usage when resetting scene 

Does this cache really exist? If it does then how to track down memory leaks in 
such situation?

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