Actually, if we want to adjust the threading affinity when cycling through the threading model, then would`t be better to if we replaced:
Code: if (isRealized() && _threadingModel!=SingleThreaded) startThreading(); by Code: if (isRealized() && _threadingModel!=SingleThreaded) setUpThreading(); Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74330#74330 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org