Actually, if we want to adjust the threading affinity when cycling through the 
threading model, then would`t be better to if we replaced:


Code:
 
if (isRealized() && _threadingModel!=SingleThreaded) startThreading();




by


Code:
 
if (isRealized() && _threadingModel!=SingleThreaded) setUpThreading();




Guy

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74330#74330





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