Hi all, maybe someone has some inspiration for me. I have a scene graph where the same object (plenty of vertices) is drawn in many instances. Each instance gets an offset matrix to move the object to some place. If I do the rendering without instances the culling removes those objects from the draw list that are not visible. Is there any way to implement such culling also with instances? I think I need to remove the invisible matrices from the list and reduce the number of instances somehow.
Any idea where to do it? Thanks - Werner - _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org