Hi all,

maybe someone has some inspiration for me.
I have a scene graph where the same object (plenty of vertices) is drawn
in many instances.
Each instance gets an offset matrix to move the object to some place.
If I do the rendering without instances the culling removes those
objects from the draw list that are not visible.
Is there any way to implement such culling also with instances?
I think I need to remove the invisible matrices from the list and reduce
the number of instances somehow.

Any idea where to do it?

Thanks

- Werner -


_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to