Never mind, this had to do with only setting the viewMatrix of the viewer 
camera.

I have an "override" camera that renders one global material for the whole 
scene, and it created itself using new Camera( *viewercamera )

This caused the view matrix to always be behind one frame.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74565#74565





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