Never mind, this had to do with only setting the viewMatrix of the viewer camera.
I have an "override" camera that renders one global material for the whole scene, and it created itself using new Camera( *viewercamera ) This caused the view matrix to always be behind one frame. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74565#74565 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org