Mathieu MARACHE writes: > Back from holidays... > > Community support is thin when considering OpenSceneGraph with Qt. I > am currenlty the only maintainer of osgQt because I have a software > using it and I didn't want the project to be tossed out. > > The Qt4 way of doing things with legacy osgQt (that was droped from > OpenSceneGraph) doesn't fit well with the Qt5 way of doing > things. Since Qt5.7 there are even incompatibilities (black screens, > etc.). > > Qt4 support is getting difficult, even debian is dropping Qt4 > (https://wiki.debian.org/Qt4Removal). > > In anticipation I have proposed to drop Qt4 and concentrate only on > Qt5. Robert only asked to keep the Qt4 version around and make it > clear which version of osg compiles with which version/branch of > osgQt. >
Dropping Qt4 seems sensible, as almost nobody is going to start learning Qt from version 4 (Qt downloads point directly to version 5 since long time ago). Experienced developers can easily find a tag/branch pointing to whichever older version they want. > > There is a feature branch (since Feb '18) of the Qt5 way of doing > things awaiting testing and validation from the community. This is the > code I use in my application which was crafted by paid support from > KDab's Mike Krus (from which I had authorization to open source). > > https://github.com/openscenegraph/osgQt/tree/feature/osgQOpenGL > Thanks a lot for this! -- Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org