If you are achieving .01ms with your current hardware and model, and you are happy with that, by ALL means, you should not put further effort into it.
I remarked as much for other's benefit and for those who might read the thread in the future and wonder about strategies for working with more complex models where first-hit is sufficient and utilizing the GPU to do the heavy lifting can be a big win. Glad it works for you. On Wed, Dec 5, 2018 at 5:47 PM Andrea Martini <martini.and...@gmail.com> wrote: > Hi Chris Hanson, > thank you for your suggestion and your advanced solution. > However, the Robert Osfield's answer solved completely issues concerning > my unclear question. > At the moment i find very hard to improve (using my equipment) performance > beyond 0.01 ms. > Anyway, i will take in consideration your useful suggenstions for next > challenges. > > Cheers, > Andrea > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75284#75284 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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