If you are achieving .01ms with your current hardware and model, and you
are happy with that, by ALL means, you should not put further effort into
it.

I remarked as much for other's benefit and for those who might read the
thread in the future and wonder about strategies for working with more
complex models where first-hit is sufficient and utilizing the GPU to do
the heavy lifting can be a big win.

Glad it works for you.

On Wed, Dec 5, 2018 at 5:47 PM Andrea Martini <martini.and...@gmail.com>
wrote:

> Hi Chris Hanson,
> thank you for your suggestion and your advanced solution.
> However, the Robert Osfield's answer solved completely issues concerning
> my unclear question.
> At the moment i find very hard to improve (using my equipment) performance
> beyond  0.01 ms.
> Anyway, i will take in consideration your  useful suggenstions for next
> challenges.
>
> Cheers,
> Andrea
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=75284#75284
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to