To who it may concern, Merry Christmas and a Happy New Year.
I have the following two questions about the OSG library. In the context of two 3D objects in a lit 3D universe, with one camera pointing to view those two objects, -Is there default backface culling elimination that goes on by default before objects are sent to screen, in OSG? -Are there any default occluding calculations that go on with multiple relative 3D objects in an OSG 3D Universe before things are sent to screen? Is this calculating, at default, entirely ignored, or partly ignored? Happy New Year!
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