Oy
fill an Image with vertex data, setup a TextureBuffer with this image and 
setunrefImageafterapply(true) and pull vertices from this texturebuffer in the 
vertex shader...
Cheers


knowthyself wrote:
> Hi,robert
>     I have the same problem.  I have a very big vertex array constructed from 
> float* data; Now I want to upload the vertice data to GPU and then delete the 
> vertex array. All the geometric operation will not rely on that vertex array, 
> but rely on the customized algorithym which uses float* data.
>    Could it be done without changing OSG source code now ?
> ... 
> 
> Thank you!
> 
> Cheers,
> Claude


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Twirling twirling twirling toward freedom

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http://forum.openscenegraph.org/viewtopic.php?p=75515#75515





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