Oy fill an Image with vertex data, setup a TextureBuffer with this image and setunrefImageafterapply(true) and pull vertices from this texturebuffer in the vertex shader... Cheers
knowthyself wrote: > Hi,robert > I have the same problem. I have a very big vertex array constructed from > float* data; Now I want to upload the vertice data to GPU and then delete the > vertex array. All the geometric operation will not rely on that vertex array, > but rely on the customized algorithym which uses float* data. > Could it be done without changing OSG source code now ? > ... > > Thank you! > > Cheers, > Claude ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75515#75515 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org