I admit the fix is kind of hacking :/ Haven't find a proper way to fix it yet but you keep closing issues pointing the bug... I debugged a lot to find this issue so please respect that. I reopened an issue....may this one is clean enough not to be treated as garbage
robertosfield wrote: > On Mon, 21 Jan 2019 at 10:56, Julien Valentin > <> wrote: > > > If you have any real argument against this change, please expose it > > publically. > > > > The Issue code your wrote is a mess of bad programming practices. How > would we know where a problem is when the Issue code has so many > problems of it's own. Should these be fixed first? Would the problem > still exist once they are fixed? > > The PR is idiotic. Changing a osg::State pointer to the current VAS > just because there is a "chance" that a VAS might be the same one as > one that is deleted and invalidate it is just crazy . It's such a > bad "solution" I can't believe that you asking for a public correction > of it. To see how silly it is just think how often you "fix" would > call the same reset of the osg::Sate::CurrentVertexArrayState() when > you have multiple VAS that need deleting. If we had a 1000 to delete > then it's call reset 1000 times and even then not one of these 1000 > might not be the same as the CurrentVertexArrayState(). > > I'm not rejecting these PR's out of spite, they simply aren't good > fixes, they are hacks. > > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75521#75521 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org