Hi Lucas, I have this working (Lidar scans simulation). If you post snippets I might be able to help you. You can private msg me too
Cheers Nick On Wed, Jun 12, 2019 at 2:25 PM Glenn Waldron <gwald...@gmail.com> wrote: > Lucas, > Just guessing, but it sounds like you are experiencing a problem knows as > "shadow acne." There's a good explanation of it here along with some > possible mitigation ideas. Very common problem when projecting a depth map > back onto the main camera. > > > http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ > > > Glenn Waldron > > > On Wed, Jun 12, 2019 at 6:47 AM Lucas Amparo <lucas.barb...@fieb.org.br> > wrote: > >> Hi, everyone >> >> I'm trying to render a depthmap using shaders. Very simple, just using >> the distance from an arbitrary point P to the camera's eye. That map will >> be deprojected into a pointcloud. >> >> The problem is an unexpected (by me lol) behavior from the deprojection. >> Using a tutorial (can't post links yet), I've done the work but the result >> seems weird. >> >> For example, if I had a perfect wall on the scene, the depthmap is >> projected similar to a "rinnegan" (do you remember naruto? Is the best way >> to represent the problem kkkk) >> >> Someone already did something similar to that? What's the best way to >> make a depthmap on OSG? Tutorials, examples, books are very welcomed. >> >> Thank you! >> >> Cheers, >> Lucas >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=76186#76186 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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