Thanks Robert :). Sometimes I struggle :-))) ... Thanks again ! On Tue, Jul 2, 2019 at 12:22 PM Robert Osfield <robert.osfi...@gmail.com> wrote:
> Hi Nick, > > On Tue, 2 Jul 2019 at 10:58, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> is there any elegant way to have multipass rendering then inheriting and >> enhancing osg::Drawable? Thanks a bunch for any hint >> > > Have you forgotten how the OSG works? > > There are dozens of examples in the OpenSceneGraph/example that use > mulit-pass and multi-stage rendering without ever subclassing Drawable or > using callbacks. One simple uses osg::Camera to manage mulit-stage > rendering, like render to texture. and using StateSet's::RenderBin details > when you want to have multiple bins, or you can just put the same subgraph > into the scene graph multiple times and decorate each branch with different > state to select what you want. > > Robert. > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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