Hi Nikolai, osg_ProjectionMatrix is the OSG version of the now deprecated GL's gl_ProjectionMatrix.
It's value is set by the osg::Camera's setProjectionMarix() method, and is the 4x4 matrix that transforms eye coordinates to clip space. Robert. On Sun, 8 Sep 2019 at 11:53, Nikolai Christensen <emptyyetf...@gmail.com> wrote: > Hi, > > Sorry for asking a noob question. > What does that osg_ProjectionMatrix do? > Does it transform from world to projection? > > Thank you! > > Cheers, > Nikolai > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76646#76646 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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