Hi Nikolai,

osg_ProjectionMatrix is the OSG version of the now deprecated GL's
gl_ProjectionMatrix.

It's value is set by the osg::Camera's setProjectionMarix() method, and is
the 4x4 matrix that transforms eye coordinates to clip space.

Robert.

On Sun, 8 Sep 2019 at 11:53, Nikolai Christensen <emptyyetf...@gmail.com>
wrote:

> Hi,
>
> Sorry for asking a noob question.
> What does that osg_ProjectionMatrix do?
> Does it transform from world to projection?
>
> Thank you!
>
> Cheers,
> Nikolai
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76646#76646
>
>
>
>
>
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