Hi,

have a look at Node::setUserValue

On Fri, May 15, 2020 at 7:09 PM Rodrigo Dias <rodrigo1...@gmail.com> wrote:

> Hi,
>
> I'm creating objects that must fall by gravity. So I need to assign a
> Vec3d, representing speed, to each Node. Is there a proper way to do it?
> Maybe some variable inside the Node, Geode, ShapeDrawable, etc, or some
> function for this kind of variable assignment? Or must I create an array
> outside the OSG variables?
>
> Thanks,
> Rodrigo.
>
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-- 
trajce nikolov nick

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