On 5/10/06, Carlos OSG <[EMAIL PROTECTED]> wrote:
No not longer, the only real change was removing a redundent file that had a reference to windows.h, compiles just fine without it, so no need to add it (at least under linux :)
It's great that you ported it to Linux. I don't use Linux, so this was
not possible for me. I tried to use a portable code, I hope it did not
take too much time.
No not longer, the only real change was removing a redundent file that had a reference to windows.h, compiles just fine without it, so no need to add it (at least under linux :)
My full name is Carlos GarcĂa, you can contact me at this address.
I have not contacted Paul, maybe I've not been very polite.
If you download the project, Paul has put the following comment (in file Main.h)
I've email'd Paul but it looks like the address was out of date. The note of usage certainly looks like Paul would be happy with distributing it with the OSG, I can't see how his note won't be fully complied so I've gone ahead and checked it in - crediting Paul Baker for the original loader, and yourself for the port to OSG.
One thing I'm tempted to do is rotate the model about the X axis by 90 degrees so that the scene comes in the default orientation that the rest of the OSG plugins assume i.e. Z up.
Robert.
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