This
can be found on the project properties/settings
Under
C/C++ / Code Generation. Runtime Library
And
should be set to
"Multi-threaded- Debug DLL (/MDd)" for
debug
"Multi-threaded- DLL (/MD)" for
release
Also
see this thread on "Care with Mixing Debug and Release Libs" http://www.3drealtimesimulation.com/3dsceneBB/viewtopic.php?t=52
Best Regards
Gordon
__________________________________________________________
Gordon
Tomlinson
Email
:
[EMAIL PROTECTED]
YIM/AIM
: Gordon3dBrit
MSN
IM
: [EMAIL PROTECTED]
__________________________________________________________
"Self defence is not a
function of learning tricks
but is a function of how
quickly and intensely one
can arouse one's instinct
for survival"
- Master Tambo Tetsura
-----Original Message-----On 5/19/06, Simon ESNEAULT <[EMAIL PROTECTED]> wrote:
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Robert Osfield
Sent: Friday, May 19, 2006 3:55 AM
To: osg users
Subject: Re: [osg-users] VRML 2.0 file loader / WindowsMaybe jOan is right and i need to check my project file, but I don't exactly know the mutli-treads on single threads stuff. I've try different option, but without result, built ok, but crash after, as ever
Without debugging on your machine I can't say why you have a crash, the most likely is a build conflict. Bascially VisualStudio is really flacky when it comes to mixing different types of dll's. They all need to be built with the same options, in the case of the OSG is as a multi-threaded dll. I can't recal where the option lies as I haven't used VS for four years, just have a wander around VS options.
Robert.
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