This can be found on the project  properties/settings
 
Under C/C++ / Code Generation. Runtime Library
 
And should be set to
 
"Multi-threaded- Debug DLL (/MDd)"     for debug
"Multi-threaded- DLL (/MD)"    for release
 
Also see this thread on "Care with Mixing Debug and Release Libs" http://www.3drealtimesimulation.com/3dsceneBB/viewtopic.php?t=52
 
 

Best Regards

 

Gordon

__________________________________________________________

Gordon Tomlinson
Email         : [EMAIL PROTECTED]
YIM/AIM
       : Gordon3dBrit
MSN IM        : [EMAIL PROTECTED]

__________________________________________________________

"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura

 
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Robert Osfield
Sent: Friday, May 19, 2006 3:55 AM
To: osg users
Subject: Re: [osg-users] VRML 2.0 file loader / Windows

On 5/19/06, Simon ESNEAULT <[EMAIL PROTECTED]> wrote:
Maybe jOan is right and i need to check my project file, but I don't exactly know the mutli-treads on single threads stuff. I've try different option, but without result, built ok, but crash after, as ever

Without debugging on your machine I can't say why you have a crash, the most likely is a build conflict.  Bascially VisualStudio is really flacky when it comes to mixing different types of dll's.  They all need to be built with the same options, in the case of the OSG is as a multi-threaded dll.  I can't recal where the option lies as I haven't used VS for four years, just have a wander around VS options.

Robert.
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