Adding a draw callback to override the the texture parameters would work, but you'll have to be careful to restore the parameters back to what the osg::Texture settings are after the custom draw.
Robert.
On 5/19/06, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote:
Thanks,Since I don't have actual Image - texture is ShadowMap generated on the fly I will rather add drawCallback to HUD quad to change texture parameter before drawing HUD.Wojtek----- Original Message -----From: Robert OsfieldTo: osg usersSent: Friday, May 19, 2006 3:21 PMSubject: Re: [osg-users] Same texture on two stages with different filtering ?On 5/19/06, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote:Robert,Ups, I meant to remove contents of the email I replied first but forgot about it at the end. Next time I won't. Sorry.Just out of curiosity: how these email threads are tracked ? After your note I guess its done using headers and not by their contents ?Back to texture: It it possible to share TextureObject between two Textures ?Will clone( SHALLOW_COPY ) copy TextureObject ?Obviously I want to avoid duplicating image buffer.
No its not possible, but you can share an osg::Image between osg::Textures.
Robert.
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