On 5/25/06, Shuxing Xiao <[EMAIL PROTECTED]> wrote:
If I want to have x levels of detail, Does that mean I have to allocate x times more memory than I don't use a LOD method? That'll be a large burden to the memory. Is there any method to optimize this situation?
Each level of details should be smaller than the last, typically I'd make each LOD level about 1/4 the polygon complexity of the last, so the total overhead should only be say 1/3 to 1/2 as big as the highest level of detail. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
