Hi,

I am using the osgSim::OverlayNode with an earth model attached as the
subgraph. I have a local coordinate system with the 0 position at some
point on the planet. When I generate an overlay, it appears in the
position that I want, but also on the opposite side of the globe.

Is there a way to prevent either texture coordinate creation for the far
side or to prevent the texture application to the far side?

I have though about splitting the globe in two, but the zero position is
not fixed in the application.

Any pointers appreciated.

rgds
jp

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