Hi, I am using the osgSim::OverlayNode with an earth model attached as the subgraph. I have a local coordinate system with the 0 position at some point on the planet. When I generate an overlay, it appears in the position that I want, but also on the opposite side of the globe.
Is there a way to prevent either texture coordinate creation for the far side or to prevent the texture application to the far side? I have though about splitting the globe in two, but the zero position is not fixed in the application. Any pointers appreciated. rgds jp -- This message is subject to the CSIR's copyright, terms and conditions and e-mail legal notice. Views expressed herein do not necessarily represent the views of the CSIR. CSIR E-mail Legal Notice http://mail.csir.co.za/CSIR_eMail_Legal_Notice.html CSIR Copyright, Terms and Conditions http://mail.csir.co.za/CSIR_Copyright.html For electronic copies of the CSIR Copyright, Terms and Conditions and the CSIR Legal Notice send a blank message with REQUEST LEGAL in the subject line to [EMAIL PROTECTED] This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
