On 5/31/06, MICHEL NAHAS <[EMAIL PROTECTED]> wrote:
Hi, does anyone know how can I read the zbuffer of the graphic card in OSG or in general and that to have the depth of the pixels?
osg::CameraNode has RTT support for reading depth buffer into a texture or osg::Image. See the osgdepthshadow example. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
