I'm also thinking to implement something similar to this:
http://www.opengl.org/news/permalink/ovplanet_planetary_terrain_renderer_renders_high_detail_textures_using_the/
Sorry direct link is not working for me now :(
but by now I prefer to continue the current development, because is not clear to me in a unique generated earth mesh.. apply height fields and texture tiles.
Rafa.
On 5/31/06, Chris Hanson <[EMAIL PROTECTED]> wrote:
Rafa Gaitan wrote:
> Well, our own tiles.. are an extension of PagedLOD (TilePagedLOD), they
> incorporates a tile identification inside... The idea is make all system
> dynamic, to support variable layers and in general support GIS datasets.
> I know that PagedLOD.. and DatabasePager is not made to support this
> architecture, and we are extending functionality to do it.
> By now the system creates tiles on demand .. and requestTexture and
> HeightFields to a data acces layer. The problem is the continuous
> increment of memory, and we want to use (or extend) the databasePager to
> unload those tiles less used. If is necessary create those tiles
> again..it's ok.. we create and request data again. We have a disk cache
> of texture and HF tiles, so it's quickly to reload it.
> Any suggestion about the implementation of the DatabasePager?
I do all this already, without having modified DatabasePager at all.
What part do you think DatabasePager is missing?
> Thanks.
> Rafa.
--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
"I set the wheels in motion, turn up all the machines, activate the programs,
and run behind the scenes. I set the clouds in motion, turn up light and sound,
activate the window, and watch the world go 'round." -Prime Mover, Rush.
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