On 6/1/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
Hi folks,

I'm curious if OSGDEM can use multiple image sources and apply as
multi-texture to the database that it loads?  I assume that the OSG
model structure handles multi-texture.

osgdem can create multiple texture layers using the --layer number
commandline line option.

The textures are just stored in standard osg::StateSet as part of the
tile.  osg::StateSet has full support or multi-texturing as do the
.osg and .ive formats.

Robert.
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