Hi John, I think the Quake3BSP code is pretty new. I haven't yet added it to the Xcode projects so I haven't encountered this yet. In general, gcc 4 is stricter than other versions/compilers on these types of things so OS X 10.4 is usually the first to hit these problems as it was an early adopter of gcc 4.
If you can fix these errors, that would be the way to go. But if you want to work around it for now, since the Xcode projects don't yet include this module, you might try those. I know the Xcode projects worked with the source base right before Asilomar. And I have tested with Xcode 2.3. (FYI, the new DWARF debugging format saves about 1.2GB of disk in the debug versions of the frameworks and plugins.) -Eric _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
