Hi,

I made a function which add dynamically a camera to the CameraConfig of my viewer and split the RenderSurface as it should be depending of the number of cameras I have in my viewer.

The thing is : I haven't found the way of going back to only one Camera view. I mean, is it possible to just remove cameras from the CameraConfig dynamically? I see the CameraConfig::addCamera() method, but no removeCamera(), any way of doing it?

David


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