Hi,
I made a function which add dynamically a camera to the CameraConfig of my
viewer and split the RenderSurface as it should be depending of the number
of cameras I have in my viewer.
The thing is : I haven't found the way of going back to only one Camera
view. I mean, is it possible to just remove cameras from the CameraConfig
dynamically?
I see the CameraConfig::addCamera() method, but no removeCamera(), any way
of doing it?
David
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