Glad to see you made a soft landing  :-)

Don

Allan Schaffer wrote:
I experimented with this at a previous employer ;-) . Cosmo3D (Optimizer's underlying scene graph) to OSG is a really easy port. The problem comes in the Optimizer add-ons, ie figuring what to do with all the parametric curves & surfaces. There isn't an equivalent to opRep & descendants, opTopo, etc in OSG (and of course no tesselators for same) so I ended up doing the tesselation on the Optimizer side and just feeding the resulting triangles into OSG. This wasn't ideal but it worked.

I didn't get into Sensors and Routing -- I don't think (?) they're directly supported, but there is the osgIntrospection layer which might get partway there.

Allan
ps. hi folks!
___________
Allan Schaffer
2D & 3D Graphics Evangelist
[EMAIL PROTECTED]


--
"Democracy is two wolves and a lamb voting on what to have for lunch.
Liberty is a well-armed lamb contesting the vote."
                        - Benjamin Franklin

+----------------------------------------+
|  Don Tidrow                            |
|  Visualization Software Engineer       |
|  SAIC                                  |
|  ph: 703-253-1094                      |
+----------------------------------------+
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