Glad to see you made a soft landing :-)
Don
Allan Schaffer wrote:
I experimented with this at a previous employer ;-) . Cosmo3D
(Optimizer's underlying scene graph) to OSG is a really easy port. The
problem comes in the Optimizer add-ons, ie figuring what to do with all
the parametric curves & surfaces. There isn't an equivalent to opRep &
descendants, opTopo, etc in OSG (and of course no tesselators for same)
so I ended up doing the tesselation on the Optimizer side and just
feeding the resulting triangles into OSG. This wasn't ideal but it
worked.
I didn't get into Sensors and Routing -- I don't think (?) they're
directly supported, but there is the osgIntrospection layer which might
get partway there.
Allan
ps. hi folks!
___________
Allan Schaffer
2D & 3D Graphics Evangelist
[EMAIL PROTECTED]
--
"Democracy is two wolves and a lamb voting on what to have for lunch.
Liberty is a well-armed lamb contesting the vote."
- Benjamin Franklin
+----------------------------------------+
| Don Tidrow |
| Visualization Software Engineer |
| SAIC |
| ph: 703-253-1094 |
+----------------------------------------+
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