On Sun Jun 18 09:04:17 GMT+00:00 2006, Issam Boughanmi
<[EMAIL PROTECTED]> wrote:
> The simplicist way would be to use a traverser that modified the
> vertices and imagery of your scene, but leaving the actual number of
> vertices and image sizes correct, so you have a valid scene graph that
> you can save and load using standard plugins.  However this modified
> data would incomprehensive to any normal application, then in your own
> app you decaode the modified vertices.


Well .. this is probably the way to go

but unfortunally my OSG knowledge and the time given to me don't allow me to 
test this :(

i will probably use physfs or somethinsg like that satisfy relatively my needs
so anyone familiar with this can help me

We'll it would be a good excerise in learning the OSG's data
structures, and it would be substantially less work than trying to run
around trying to integrate yet another 3rd party library.

Robert.
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