Hi Robert,

>Still not clear on what you want.  You want the left eye and right eye
>image to be the result of the left eye view?  Or the right eye to be
>blacked off?

What I'm trying to produce is to project only the left/right eye image to
both eyes at the same time.  So far I've been using Producer and OSG
DisplaySettings to project the image in Quad Buffer mode.  

I shall look into the two ideas you've given me... but if there's a simpler
way to do it via osgProducer that'd be much appreciated :)


Many thanks,
Leo



-----Original Message-----
> Can this be done with a mask or function or would some modifications be
> necessary?

For stereo imagery and movies I have used node masks in the past, see
the osgstereimage example.  Perhaps you could do something similar to
blank off the scene for the inappropriate eye.

Or perhaps just use two SceneView's one for each eye, but only render
the one you want.  You'll need to share the same osg::State object
between the two SceneView's as you'll be sharing the same graphics
context.

Robert.
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