Hi John

On 6/19/06, Grant, John USA <[EMAIL PROTECTED]> wrote:
Hi,
I'm working with Brad on this.  Are you saying that this code has been
tested on your end?

The OSG users this functionality hundreds of times per frame on most
decent sized scens, so if it were broke we'd have heard about long
long ago.

If we were to write a unit test, it will fail on
our end.  We are also surprised.  If the community has tested this, it
would be great to hear the results.

There is alot out the OSG's control w.r.t OpenGL state and how its
managed at your end.  This is also out my control, but in your
control.  I'd recommend using a debugger, or perhaps even tool for
recording all OpenGL calls.

Robert.
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