Hi, any chance you have an ati card? whenever there's a report of textured objects getting darker with distance, I think of ati's problems with mipmap generation.
-- mew austincb wrote: > I took a look at the osghud example but didn't see much of a difference > between my code, other than the fact that a cameraNode was also used in > osghud. > > I believe I've managed to put the setState code in the right place, but > didn't realize it was actually working until I also set the > GL_DEPTH_TEST to off on the geode. Now the text will render on top of > all the other geometry, but is still very dim in most scenes. So now I > at least know that some of the StateSet changes I am making are carrying > down onto the text (depth testing). > > The thing I don't understand is why the text is still being lit by > lights in some scenes but not others. In one scene the text is very > bright but instantly turns very dim when I move far away (about 50 > meters in 3d space) from where the scene's geometry (and lights) are. In > other scenes where I also know there are lights, the text is dim and unlit. > > Is there any other reason why the text may be acting in this way? > Nothing I do changes it's brightness or the fact that it is bright in > some scenes and not others. > > Thanks again, > > -Austin > > Robert Osfield wrote: > >> No need to resend. The osghud example switches of lighting, and works >> fine. Its just a matter of putting the StateSet in right place above >> your Text subgraph. >> >> On 6/23/06, austincb <[EMAIL PROTECTED]> wrote: >> >>> Robert, >>> >>> I accidentally sent my reply to this to your gmail account. For some >>> reason it didn't save a copy in my sent folder, so if you could please >>> bounce that email back to me when you have time, I'll resend it to the >>> osg mailing list. >>> >>> Sorry! >>> >>> -Austin >>> >>> Robert Osfield wrote: >>> > On 6/23/06, austincb <[EMAIL PROTECTED]> wrote: >>> >> Is applying that StateSet on the geode incorrect? Does it matter >>> whether >>> >> or not I do it before or after I add the text objects as drawables to >>> >> the geode? >>> > >>> > You must set the StateSet above the subgraph you want to switch of >>> > OpenGL lighting, the OSG inherits state top down. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
