Hi, Stephen's provided a reasonable answer so I won't add any more. However, could you please use seperate paragraphs for each of your questions - I find it next to impossible to scan read emails all placed on a single dense block.
If you want others to help you out its best to make you emails as easy to read as possible. Cheers Robert. On 6/25/06, idontgot aname <[EMAIL PROTECTED]> wrote:
Hello, I'm starting to program a mmorpg game which will use textured quads for the sprites. my goal is to be able to right click on the sprite and have a menu come up at the sprites location, i've messed around with the osgpick example, it identifies the object it found by a name, so im wondering how i could for example structure it so when the sprite is picked, the sprites class hit function is called to let it know it got picked, is identifying it by name the only way? the only thing i can think of is to give each sprite a unique name and then have all the sprite class objects in an array and search for which object has that name, then i could call its hit function. I'd have to worry about all the objects in the scene having a unique name. is there any other way to do this? Thanks. ________________________________ Yahoo! Groups gets better. Check out the new email design. Plus there's much more to come. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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