Ok, I have now added the possibility to use Groups as lod children, by removing all of these lines:

p_sclassID,             GEOMOBJECT_CLASS_ID, // Only allow geometry nodes.

from all picknodebuttons:

        lod_node+2,                     _T("NODES"),  TYPE_INODE,     0,      
IDS_LOD_NODES,
                //p_sclassID,           GEOMOBJECT_CLASS_ID, // Only allow 
geometry nodes.
                p_ui,                   TYPE_PICKNODEBUTTON,    
IDC_LOD_PICKNODE3,
                p_prompt,               IDS_PICK_GEOM_OBJECT,
                end,

I wonder why only geometry nodes are accepted?

I will send you some modified code "offline".

På Mon, 01 May 2006 09:37:01 +0200, skrev A.J. Jessurun <[EMAIL PROTECTED]>:

Hello,

That's right. Most stuff has been added, but not the improved LOD support. I must say that I don't remember anymore why. But any submissions on the latest OSGExp are welcome.

Greetings, Joran.

Joakim Simonsson wrote:

Emmanuel Roche improved the handling of LODs in september last year. (http://openscenegraph.org/archiver/osg-users/2005-September/0237.html) But it seems that this modification didn't made it to the current release of osgExp(OSGExp 0.9.3pre4).

I am not so familiar with the osgExp code, so I wonder if someone could look into this. (Emmanuels modifications are attached to the mail in the mail-archive).

The problems with lods is that you can't sellect groups as lod levels, only single meshes.

--Joakim Simonsson

--
Joakim Simonsson
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