Hi Robert
Thank you for help!
I used the call for
setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); on wrong
place. The example you pointed me to gave me the another view to the
problem.
This code:
osg::Camera * m_rttsCameraNode = new osg::CameraNode;
...
m_rttsCameraNode->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
is working.
Best regards
Vaclav
Robert Osfield wrote:
Hi Vaclav,
How do you try to disable the compute near/far? I haven't tried to do
it with a RTTS CameraNode but it should work. The osgdepthpartion
example sets up an internal CameraNode and settings up the
ComputNearFarMode, perhaps this will serve as a good example.
Robert.
On 6/27/06, Vaclav Bilek <[EMAIL PROTECTED]> wrote:
Dear OSG Users
I am using CameraNode rtts to make NLIM distortion. I learned how use
it in
the osgdistortion example. In principle I did the same as in the
osgdistortion.
Everything works fine and I thought that I know how it is working.
The new request to adjust near/far clipping planes occurred.
I already did the near/far adjusting before by the way of disabling
the auto near/far computing and then setting directly the perspective
lens.
This way is not correctly working for osgdistortion (in my case).
I am able to set only the far clip plane/distance, but not near clip.
It seems that the near clip is always 1.
- I checked the CameraNodes for possible parameters but I did not found
any working.
- I also adjusted the CullSettings of the osgProducer::Viewer by the
setCullingMode to ENABLE_ALL. but without success.
Could anyone point me to right direction. I don't need the code sample,
just only hint.
Best regards
Vaclav Bilek
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