Hi Henrik,

I'm not familiar with CAVElib, but will have go at pointing your in
the right direction.

You shouldn't need to modify any OSG code to use it with CAVElib, just
pass CAVElib's projection and view matrices onto SceneView for each of
CAVElib's cameras/views.  You'll need to manage a seperate
osgUtil::SceneView for each camera/view, and have a ContextID
increment for each of these views (as prespumeably they have a
seperate graphics context.)

Also have a look through the mailing list archives for CAVElib
references.  Also consider using one of the other VR API's that's
already integrated with the OSG.  See the Community section of the OSG
website.

Robert.

On 6/29/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hello.
I would appreciate any information I can get on previous usage of CAVELib
with OpenSceneGraph.

It is looking more and more like I will have to modify the OSG code to
make it work. I would have to rewrite large parts of the camera and
sceneview components, and as you may guess I would like to avoid that.

-Henrik

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