Hi Henrik, I'm not familiar with CAVElib, but will have go at pointing your in the right direction.
You shouldn't need to modify any OSG code to use it with CAVElib, just pass CAVElib's projection and view matrices onto SceneView for each of CAVElib's cameras/views. You'll need to manage a seperate osgUtil::SceneView for each camera/view, and have a ContextID increment for each of these views (as prespumeably they have a seperate graphics context.) Also have a look through the mailing list archives for CAVElib references. Also consider using one of the other VR API's that's already integrated with the OSG. See the Community section of the OSG website. Robert. On 6/29/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hello. I would appreciate any information I can get on previous usage of CAVELib with OpenSceneGraph. It is looking more and more like I will have to modify the OSG code to make it work. I would have to rewrite large parts of the camera and sceneview components, and as you may guess I would like to avoid that. -Henrik _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
