Hi Eric,

The OSG file format doesn't have an official documentation.  Its not
really a formal standard format, its just an ascii route in and out of
the scene graph, as such as grown with the scene graph.

As Mike mentions the definitive guide to what is read and written is
the source code itself.  Another way to learn is to create an scene
graph and do a writeNodeFile() to it.

Robert.

On 6/30/06, Eric Maslowski <[EMAIL PROTECTED]> wrote:
Hi Mike,
  I was hoping for an umbrella reference so that I could a nice overall
sense of all the different flag/tags that are currently supported by format
in case I wanted to extend the format or exploit some of the existing
features. For now I'm specifically interested in the syntax for
ControlPoints within the OSG file, but I can just check the source to figure
it out. Thanks for the quick response.

Cheers

E.

---
Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab

Autodesk 3D Studio Max Certified Trainer

email: [EMAIL PROTECTED]
office: 734-615-9699

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Weiblen
> Sent: Friday, June 30, 2006 12:19
> To: osg users
> Subject: Re: [osg-users] OSG File Format Syntax
>
> Hi,
>
> I believe the .osg format is documented-by-implementation; the source code
> is
> the only real documentation.  It is a living/evolving format, with
> accomodation
> for backwards compatibility.  Do you have a specific question, or looking
> for an
> umbrella reference doc?
>
> -- mew
>
> Eric Maslowski wrote:
> > Where can I find documentation on the OSG file format? I checked the
> > usual spots, but I can't seem to find any documentation on this.
> _______________________________________________
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