Hi Adrian,

On 7/3/06, Adrian Egli <[EMAIL PROTECTED]> wrote:
i didn't yet rebuild every thing with vc6. but the first  part of the
osg.lib source has compiled as well as it did before. i will rebuild
everythings once this week over night. at the moment i
has to work on the computer installed vc6.

Let me know how things progress, it'll be good to know where we stand w.r.t 1.1.

by the way: the big performance issue i have on the dual core machine with
latest windows xp version, is NOT disappered with the latest CVS version. i
work on this issue further. the trouble appears on sleep -> the command want
switch the thread. (its a guess i have because i can reduce the effect by
replacing mutex.lock with while ( ! mutex.tryLock() ) SwitchToThread(); it's
bad but may i will find out the troubles i have. i tested it with a compiled
vc2003, vc2005 and also with vc6, it's not a copiler issue it seems to be
deeper in the windows library kernel32.dll or something near there.

If you are running your app single threaded then you shouldn't need to
mutex osg::Referenced::ref()/unref(), it'd be worth checking on this.

Your above code references look specific to your app though, so I'm
not sure there is much on the OSG side that can be done to help.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to