Hi Robert,
I have tried the following:
- Load the OSG file with following structure
osg::Group
osg::Group
osg::Node
- Add osgFX:Scribe node. After addition, structure is:
osg::Group
osg::Group
osgFX:Scribe
osg::Node
- Later remove the osgFX:Scribe and now again the
structure is:
osg::Group
osg::Group
osg::Node
- Save the final structure into a new OSG file
- Compare the first and last OSG files... They are
identical.
I tried this operation using the osgWindows example in
OSG1.0 demos. After removel of the osgFX::Scribe, one
of the window doesnt show the model, other window
continue showing the model. I make rotation, zoom etc.
with default keyboardmouse callback in the example but
there is no change, model in the first window is
invisible.
Thank for helps.
--- Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Its most likely that you node is placed in the top
> most group somehow,
> as removing any node will remove all its children,
> and this applies to
> osgFX::Scribe.
>
> Take another look at the scene graph before and
> after the Scribe
> removal using osgDB::writeNodeFile()
>
> Robert.
>
> On 7/4/06, osg user <[EMAIL PROTECTED]> wrote:
> > Hi,
> > There is an interesting behaviour that I couldnt
> > understand. I have a node structure like below
> >
> > osg::group
> > osgFx::Scribe
> > osg::Node
> >
> > When I remove the osgFX::Scribe from the
> hierarchy,
> > osg:Node becomes invisible. But I use a visiter
> and
> > see that its already there. Also I save it to a
> OSG
> > file, again it is in the osg file... But it is not
> > visible on the screen after I remove it. Do I need
> to
> > call
> >
> > osg::Group::DirtyBound() event or something else ?
> >
> > Thanks alot
> >
> >
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