Hi

I have a Producer::Matrix that I use to position and orientate a camera using: 
_cameragroup->setViewByMatrix().  This is a car's point of view.

In another view on another system I'm trying to use that very same matrix to 
position a car model so on this system the viewer can see the car in the 
world.

As I understand it you can use the inverse of a position/orientation matrix to 
position a camera. So why not position an object with the inverse of the 
camera matrix?

osg::Matrixd myOSGMatrix( myProducerMatrix.ptr() );
myOSGMatrixTransform.setMatrix(myOSGMatrix.inverse(myOSGMatrix));

Matrix maths. Ugh. Not my strong point!  Can anyone point me in the right 
direction? 

Thanks
Murray Curtis
Tag Systems
Melbourne
Australia

www.tagsystems.com.au
www.dragtag.com.au


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