Thank you for the answer Robert!

Martin

Robert Osfield wrote:
HI Martin,

Compressed textures are stored on the graphics card in their
compressed form and are decoded only the fly by the GPU.

Robert.

On 7/6/06, Martin Piwowarski <[EMAIL PROTECTED]> wrote:
Hi all!

That's more a general question, but maybe there is someone who is able
to give me an answer.

How the graphic card stores texture data when compressed formats like
DTX are used? Are they stored still in compressed format or are they
decompressed during allocating and storing in the texture memory? So is
the size in the memory equally to the texture file size?

Does anybody knows how this handled?

Thank you for any comments!

Best Regards

Martin

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