He's was proposing to use texture->getImage() which would be a roundtrip
as well, would it not?

Isn't there some OGL extension for alpha testing/sorting?  Not sure.

---
RSC
BDC

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Thursday, July 06, 2006 9:27 AM
> To: osg users
> Subject: Re: [osg-users] read pixels from compressed texture
> 
> On 7/6/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
> > You could render the texture with a polygon using an osg::Camera
with an
> > image target.  This would allow you to access the contents of the
image
> > uncompressed.
> >
> > Just a thought ;)
> 
> It'd would require a round trip to the graphics card so would be
> appropriate for real-time usage.
> 
> It occured to me that perhaps you could just detect whether a clump of
> four pixels repreates an alpah value of zero or not, this way you
> wouldn't need to decode all the pixels to their full RGBA.
> 
> Robert.
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