Hi Robert,

I have compiled a .flt file together with the corresponding textures in 2 
directories. 
It is a tile of a larger raw terrain database. 1 tile is 10 km x 10 km.
Characteristic: Many fltPolygons with the same state are grouped together 
within fltObjects.

The file (Example_flt.tar.gz) is about 1.2 Mbytes.
Whereto should I send it ?

Please remember: The old .flt loader has been enabled for merging: //dontMerge 
= true;

My OSG version: OpenSceneGraph-1.0.0-200606231132.tar.gz

Regards
Nikolaus

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Robert Osfield
Gesendet: Dienstag, 11. Juli 2006 10:59
An: osg users
Betreff: Re: [osg-users] New OpenFlight-Loader is much slower than the 
previosflt-Loader

Hi Nikolaus,

I don't have too many models to test with, but while the new OpenFlight loader 
isn't as fast as the old one yet, its a matter of 10-20%, rather than 10-100x 
as slower, so there must be something in the make up of certain .flt files that 
the new loader is not coping with yet.

I would very much like to see the new loader equal or better than the old .flt 
loader, so tracking down the weak points is crucial.  Is there any chance you 
can publish the problem .flt file, or perhaps create one that reproduces the 
performance problems?

Thanks
Robert.

On 7/7/06, Hanekamp, Nikolaus <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> when I switched my application to the new OpenFlight loader, the 
> performance drops dramatically:
>
> Loading:    9.1 sec  -> 29.4 sec
> Optimizing: 1.2 sec  -> 41.9 sec
> Cull:       0.5 msec -> 53.8  msec
> Draw:       5.3 msec -> 101.9 msec
>
> Optimizing:
> optimzer.optimize(_sceneGroup.get(), Optimizer::DEFAULT_OPTIMIZATIONS 
> | Optimizer::MERGE_GEODES |
>         Optimizer::COPY_SHARED_NODES | Optimizer::TRISTRIP_GEOMETRY);
>
> For the flt-Loader the merging of GeoSets has been enabled by 
> commenting the line:
> //dontMerge = true;
>
> Some statistics:
> Flt      OpenFlight
> 96       32528  Drawables
> 8756     39527  Primitives
>
> Obviously the "Optimizer::MERGE_GEODES" cannot compensate the missing 
> merging of GeoSet within the loader itself.
>
> Any idee why?
>
>
> Regards
> Nikolaus
>
>
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